PM3.02 - Meta Knight - Subaction - LandingHeavy

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Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(136)))
    1. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (CharacterExists) }

GFX

  1. SyncWait(0.1)
  2. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectStop(796)
  2. SoundEffectOther1(744)
  3. AsyncWait(2.0)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 23, unk2: 0 }
  4. AsyncWait(8.0)
  5. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
  6. AsyncWait(25.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }