PM3.02 - Meta Knight - Subaction - LandingHeavy
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x32 |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- if ((InternalConstantInt(PreviousAction) Equal scalar(136)))
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (CharacterExists) }
GFX
- SyncWait(0.1)
- GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectStop(796)
- SoundEffectOther1(744)
- AsyncWait(2.0)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(5.0)
- Rumble { unk1: 23, unk2: 0 }
- AsyncWait(8.0)
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }